dark1 said:
Dus any one here have any experience in doing this there are no Ranges here in RI that do 3 gun or combat shooting the only ones near by are in communist states of Mass and CT so they are restricted on what guns you can use.
So i have been thinking of trying to get a 3 gun shoot going at my locale club but i have no experience doing it so i am starting from scratch
and i am running in to lots of resistance from Older members of our club that think moving with guns and shooting at the same time is to dangerous and keep saying it is a Sportsman's club and we are not aloud to shoot at anything except round paper and animal silhouette and we can not shoot at anything humanoid looking.Any help or advice is welcome
-Kevin
Three gun matches are a ball. Really, just use you imagination as you plan them. Have some designated points specific for each weapon, and have a few where you must choose the proper weapon. Finally throw in some where you MUST transition from pistol to SG to rifle!
One extremely important point. After you plan and set up your COF, RUN THE THING SEVERAL TIMES BEFORE THE FIRST SHOOTER ARRIVES. This will ensure you that everything will runs smoothly. The worst scenario for a match director is to get the whole thing underway and find that some targets are not acquirable, or worse yet, forcing you to fire outside the safe "cone" for the range. These are very easy mistakes to make for a beginning director. Fortunately, they are easy to fix with a little forethought!
If your club has the attitude you mention, (and it is NOT uncommon) it will be an uphill battle. There is hope though, if you take your time. Remember, NOTHING states that you MUST use humanoid targets for a tactical/practical match. Let them win a round, and use only squares or circles. Don't try to get everything you want at the start! I strongly suggest that you start off with some very simple matches, maybe 4 or 5 points, for each weapon. Let them get used to the idea of an IDPA type pistol match. No real firing while moving, but rather moving under time from point to point. Then expand to a Rifle match. After a couple of matches, make the points more and more difficult using barricades, walls, and forced WHO and SHO firing as well for example. Finally, when all of this is "old hat" advance to non-static firing and points like that.
One of the greatest dangers in a 3 gun match is not the movement, but rather the transition. You have to have some RSOs that are REALLY on the ball and watch to see that the weapons are made safe for the transition, and secured as you move. Holstering is probably the most dangerous aspect of any match when you must do it under time.
Keep all this in mind, and bring the club around slowly. Even some of the old timers will get into the fun. Just make sure you spend a LOT of time on the safety briefing, and this will assure them that your emphasis as a match director is on safety first, competition second.